Game Feedback during lesson and Fix
- John Scerri
- Oct 19, 2016
- 2 min read
Feedback was very positive and players seemed to have enjoyed the game. There were suggestions on how I can improve the game or think about some issues we had. Issues found:
Hand position to snap a card.
What if draw?
What happens if someone takes a card not matching the template?
Why reward the winner when he already been rewarded by taking a life to the opponent? And why not give the opponent an advantage to help them?
Apart from the feedback given, the lecturer also added that we should include in the game a Positive/Negative Reinforce and a Positive/Negative Punishment. Also he added that it would be a nice challenge for us to try and incorporate co-operation.
Tackling the hand rule was quite easy during game play. It was suggested that players must keep their hands under the table. I made some tweaks to the rule because you will not always have a table while playing. Therefore, the new rule states that every player must have both hands touching the surface where the deck is resting (this could be: table, floor, etc...) and must be at a distance of minimum 3 cards away from the deck.
If I remove the ‘More Sleep’ card, since it was unbalancing the game, the only time where there can be a draw is in a three player game where two players get two cards and one player gets one card out of five. The draw players must roll the dice, the one with the greater number starts. Then they must roll the dice per round and take a counter attack card if greater then ‘3’. If the counter attack card matches a card of the opposing player the player will be eliminated. The process is repeated until a player is eliminated. If the counter attack pile finishes, the pile is again put together and reshuffled. Do not discard counter attack cards used in draw, cards must be put back in deck and reshuffled.
A reinforcer is to motivate someone in doing something, either by reward or fear.
A Punishment is to penalise someone for doing something bad, either by a negative consequence or by taking away something that person wants (Game, 2014).
First I tackled punishments. An idea for a positive punishment was to reward a counter attack card to other players when a player tries to take a card not matching the template. It would be a negative consequence for the player, but then I realised that this would also effect other players that did not make a mistake.
So I changed it to a negative punishment where the player that tries to take a card not matching the template cannot play the next turn. This would result in a negative punishment since it will be taking a round from the player that they want so much in order to win.
As a positive reinforcer I am going to keep the counter attack rule, were the loser rolls the dice and if it is greater than ‘3’, the player gets a counter attack card.
References
Game, T. L., 2014. Positive & Negative - Reinforcement & Punishment - TLG. [Online] Available at: http://www.truelifegame.com/reinforcement-punishment/ [Accessed 14 October 2016].
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