Psychology of
Play
Game Reviews

Samorost 1, 2 and 3:
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My Opinion
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After playing the games
First Game

Get Out of the House v_1
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Information
This game is intended for 2 to 4 players. To play the game you will need the deck, a dice and two markers for each player to represent rent payments. x50 total number of cards. Which include:
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x5 ‘More Sleep’ Bonus
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x10 Counter Attacks
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x5 Event Template​
Introduction
You are living in a shared house. You quickly find out that there is no compassion and friendship but rather eat or be eaten environment. Leave the house with the most amount of energy possible before the others have it.
You are sleeping peacefully in your bed when the alarm goes off. You quickly turn it off so not to put you in a bad mood. Then you take a shower to feel clean and stronger to confront the day ahead. Walking to the kitchen you grab some breakfast to give you a morning boost. To store some energy, you decide to drive to destination and you grab your smartphone to keep you company when needed.
That would be nice if it wasn’t for your house mates. Get as much energy as possible so you don’t get fired from work and get out of the house not affording rent!
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How to Play
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Set up Event Template cards in sequence. These are normal cards from the deck that must include an Alarm Clock, Shower, Breakfast, Car Keys and Smart phone respectively.
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Place the event template cards face down.
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Shuffle and place the counter attack cards face down.
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Also shuffle the deck and keep it face down.
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Deal one card at a time in the middle between players.
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If the card matches the event template, players must try and get the card first. The fastest player gets the card.
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The player with most cards in hand after templates are finished wins the round and gets a “More sleep” bonus card.
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The “More Sleep” card will be added as energy when the round ends.
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The losers will have a one-time chance to roll the dice and if they hit ‘6’ the player can pick a card from then counter attack cards. This can only be done at the end of the round.
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A counter attack card can only be activated when the event is matching. For example, “Turn Off Alarm Clock” card can be countered with “Hide Alarm Clock” and after an opposing player has just snatched the card. You can no longer counter attack if the game is in progress or the event has changed. You can keep unused counter attack cards for another round if you do not get eliminated.
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Every time you lose, you will also skip a rent payment. After losing two rent payments you will have to Get Out of the House for failing to pay.